Master the profession of a 3D Artist under the guidance of industry leaders from EA Games, Dice, and Amazon. Become a sought-after specialist who can easily find a job.
3D Artist is an in-demand role in the gaming industry. Professional 3D Artists design game models, create textures, and set up animations. They work in big companies or become their own bosses. This course is your gateway into one of the most promising and rewarding careers in the global marketplace.
Breathe life into characters, environments, and abstract concepts.
Skilled 3D Artists enjoy numerous job prospects in the gaming and film industries.
Choose a working schedule that suits you: either full-time in an office or as a remote freelancer.
Experienced 3D Artists can enjoy good salaries, stable incomes, and clear career progression.
Create 3D models according to the right pipeline. From silhouette and mesh to unwrapping, baking, and texturing.
Work in popular 3D software: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag.
Work with textures and materials. Create realistic textures and materials for your models and fine-tune them.
Amaze your friends, HRs, and potential employers with your presentation and submit models to Sketchfab and Artstation.
You have no experience in 3D but have been dreaming to make it your profession.
You know 3D but want to level up and earn more.
You are creating 3D for websites and advertising but want to move to the more creative area.
Improve your modeling skills with the guidance of industry veterans from top-tier AAA game studios. Our experts will accompany you in your education journey, sharing the unique workflows, creative processes, and techniques that are in active use within game development companies.
3D Artist with over 5 years of experience in the gaming industry. Works at EA Games. Worked before at Sumo India Studios.
Senior 3D Artist with over 6 years of experience in the gaming industry. Works at Amazon, Sumo India Studios, and Lakshya Digital. Participated in the development of Elden Ring.
Comes from a game modding and indie background for Half-Life 2. Now works at CD Projekt RED on Cyberpunk 2077 Expansion: Phantom Liberty.
Experienced team manager in the video games industry with a deep interest in people management, problem-solving and continuous improvement of both productivity and quality.
Collect references for the project
Create sketches of models
Study the basic technical steps of creating a model
Create cool renders for portfolios and Artstation
Artwork by student Dmitry Sonolev
Artwork by student Vladimir Makarov
Artwork by student Kirill Andreev
Artwork by student Max Rebus
Artwork by student Katerina Argonskaya
Knowledge obtained during the course is enough to get a job as a junior specialist in a CG studio.
You will work with Maya, Blender, Substance Painter, Marmoset Toolbag, and Photoshop.
During the course, the student will create 10+ rough models and 2 full-fledged artworks.
To get things started, live lectures will be held twice a week. After laying down the foundation with essential course materials, you will gain unlimited access to the recorded lessons, allowing you to learn when convenient.
Every week, join interactive live sessions conducted by your teacher or mentor. These sessions include mini boot camps, a platform for Q&A, and a chance to receive a real-time evaluation of your work.
After covering each topic, you'll complete assignments, allowing you to apply what you've learned. Submit your work and receive feedback from our mentors, all seasoned professionals with at least five years of industry experience.
Throughout the course, you’ll collaborate with other students and learn to work within a team. It will enhance not only your technical abilities but also your soft skills, crucial for success in any large corporation.
Our mentors are always here to guide you. If you have any queries, simply ask in the personal chat, and you'll receive professional advice.
As the course ends, you'll undertake a comprehensive final project. This will be a valuable addition to your portfolio, showcasing your newly acquired skills to potential employers.
Mentorship-focused module pushes artists to develop and perfect their industry-ready portfolio while building the connections they need to take their professional career to the next level. In this module, you will create 3 amazing pieces for your portfolio.
Upon course completion, you'll work on showcasing your project in the portfolio, demonstrating your skills to potential employers. Those who pass all assignments and graduation exams can secure one of 1,500 entry-level positions at Indian game studios.
CV CraftingWe'll help you present your best attributes to potential employers.
Career Path GuidanceWe'll assist you in starting and developing your career.
Jobs From Our PartnersWe will recommend you to our industrial partners.
Portfolio CreationBy the end of the course, you'll have a portfolio of three professional works.
Career ConsultationUntil you get a job, our consultants will be in touch with you.
students have got a new job since 2019
people find their opportunities with Career Center each quarter
users improved their career in 2022
Market ResearchWe conduct a deep analysis of the professions in demand: ask companies, value the opportunities, need for freshers, and the profession's viability.
Quality EducationWe equip you with the skills that the market needs right now. All our instructors are professionals from leading CG companies.
Constant SupportOur consultants guide each of your steps towards the profession. They help to avoid potential mistakes and plan your development.
You will learn how to use the most important 3D modeling programs: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag, and Unreal Engine. You will also learn about hotkeys, geometry, lighting, and rendering.
You will get acquainted with the pipeline and why it is so important to stick to it, what the stages of the pipeline are and approaches to creating models.
You will learn how to work with references, what a model sketch is, primitives and proportions, how to create silhouettes and make a model interesting.
We will teach you to work with shapes inside the silhouette, make the object interesting and expressive.
You will learn what optimized low poly and detailed high poly models are. You will get acquainted with topology, learn how to unwrap and bake models.
You will start working in Substance Painter and learn how to create textures using the PBR pipeline. You will study metals and dielectrics, and texture your model.
You will learn how to render a model to emphasize its advantages with the help of light, shadows, and composition. We will also show you how to publish the finished piece on Artstation in a way that will attract the attention of potential customers.
Learn how to develop a stellar resume and portfolio that recruiters wantto see. Showcase your skills and learn how to prepare and presentyourself for an interview setting, and practice the right answers to likelyinterview questions.
This module, mentorship-focused pushes artists to develop and perfecttheir industry-ready portfolio while building the connections they needto take their professional career to the next level.
In this module, you will create 3 amazing pieces for your portfolio.
Leave your contact information and we will send you the study plan by mail.
163 hours of lectures
60 practical tasks
8 big final module projects
1 diploma work
All from basic+
Unlimited personal feedback on all homework and projects
1 - 1 CV preparation, LinkedIn profile package and Arstation page
All from optimal+
Portfolio module (3 bonus projects for your portfolio)
Individual calls with teachers
Job assistance from Senior Gamedev-recruiter
After each topic, students do home assignments, submit the results and get feedback from the mentors (seniors with about 5 years of experience).
Teachers are ready to discuss everything you need.
In case the student has any questions, they can ask them in the personal chat and get advice from the mentors.
Don't rush, learn at your own pace. New lessons open with your progress through the training. You can return to the previous materials at any time.
This is what our students tell about their experience:
Before studying at the GDP Academy, I was designing websites and interfaces. As for me, it was very boring. And then I came across the ads of 3D Artists course and realized that it is time to leave my current job and complete my studies as a Character Artist.
I chose GDP Academy because I liked the style of the teachers' artworks. During the course, I devoted all the time to my studies, sculpted for 8+ hours a day. Now, I create a mobile project with my colleague. In the evenings, I make AAA models for my portfolio. Soon I am going to polish my workflow and create my own tutorials, sell time lapses and ready-made animations.
I chose the gamedev because I'm an avid gamer myself. I opted for 3D because I was good at drawing in my time, plus I have a few friends who work as 3D artists and they love it. Haven't regretted it at all. Mentors invested in me a lot. I told them that for me, it is a matter of life and death! I liked everything we did. Without mentors, I wouldn't get into the industry so quickly.
I remember GDP academy as the best educational institution that my life brought me to. This is my third long term education. A distinctive feature of the Gamedev Punks is that you feel help and support everywhere, even if you have non-standard requests. GDP changed my life, divided it into Before and After, gave me the opportunity to do what I really like and incredibly exciting. GDP gave me not only knowledge and skills, he gave me useful contacts and new friends!
I started working immediately after completing the course, as I wanted. To start a career, you need a portfolio. I did mine at Gamedev punks.
GDP academy definitely influenced me. Well, how without it? It's a whole period of life. Although not very long, but in terms of the number of events it is so rich that it seems that this is just a whole big chapter of life. The period in which I met wonderful people, took part in various projects, and in general everything was just beginning. It will remain in my memory and will continue to influence me. Gamedev Punks academy is a great place to start. The level of the teachers will allow you to get all the necessary skills to enter the industry.
Gamedev Punks academy became the springboard that helped me change my specialty - move from the world of static graphics to the magical world of moving pictures, spaceships, caramel dragons and ponies made of cubes. Well, you understand :) If there is a drive and a desire to learn, then GDP is a great opportunity to get the necessary knowledge from people from the industry.
You need to be prepared for the fact that if you want to become a cool and sought-after specialist, then you need to put all your strength into what you are doing. GDP academy will 100% help you with this, everything is there: excellent teachers who know their business, a huge number of disciplines and introduction to the profession, and the opportunity to show you in external projects.
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